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 Ahazu-Zagam Kill

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Perinator



Posts : 21
Join date : 2008-11-04

PostSubject: Ahazu-Zagam Kill   Sun Dec 21, 2008 10:40 pm

Not sure if this vid is already posted. https://www.youtube.com/watch?v=Y1jkEvNTNtE the are able to down the Adds fast giving more time to kill the Boss. They have a Tank for each add that is able to hold them steady. The way that the Boss is trailed is dif than how we do .
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Perinator



Posts : 21
Join date : 2008-11-04

PostSubject: Re: Ahazu-Zagam Kill   Sun Dec 21, 2008 10:45 pm

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Perinator



Posts : 21
Join date : 2008-11-04

PostSubject: Re: Ahazu-Zagam Kill   Sun Dec 21, 2008 10:50 pm

Another . This one they go in as a group beating on the Boss between Adds. https://www.youtube.com/watch?v=vPUxdYleXsk&feature=related
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Alex de Large



Posts : 18
Join date : 2008-10-24

PostSubject: Re: Ahazu-Zagam Kill   Thu Dec 25, 2008 9:17 am

That third one where they melee the boss..

I think our poison cloud forms much faster. They have like 3 seconds after he steps forwards before the thing forms. I dont think that's accurate.
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Kurrupt



Posts : 2
Join date : 2008-12-14

PostSubject: Re: Ahazu-Zagam Kill   Fri Dec 26, 2008 9:45 am

the key to this fight is the adds mostly, the poison is easy to deal with with such a big room. the adds pop once every 60 seconds so the faster you burn them down the more time you have on the boss. at the beginning it is very important that all necros and demos to not pull agro "agro #%@$% (wink)". after second set of adds i normally unleash my necro leetness and still top the dps chart at the end Smile.

first time kill should be no longer then 10 minutes (no more kite room), farm status is about 5 minutes.

here is our video (Reincarnation on Tyranny), https://www.youtube.com/watch?v=SYrVjJ63GGg
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CorpseTrain



Posts : 26
Join date : 2008-11-22
Age : 48
Location : South Carolina

PostSubject: Re: Ahazu-Zagam Kill   Tue Dec 30, 2008 1:48 pm

Some interesting observations from watching multiple videos for strats, that I believe will help us.

1. The adds group always stands in the middle of the room facing the boss, All melee toward the front, healers are next behind them, and casters ar at the back of the pack. This allows for two things. If the casters accidently pull add agro, the adds run directly toward the waiting melee players. Second the heals from the add group healers, do not interfere with the MT healers.

2. Two off tanks are always assigned to follow boss and pick up adds as soon as they spawn, the two off tanks immediately run the adds back to the add group, which proceed to burn the adds down. NO waiting to hold agro, since they already have agro.

3.No change to the main tank group, it funtions according to our plan.

4. The adds group is always facing the boss as the boss is kited around the room, melee out front, healers next row, casters in the far back. Turning as the boss turns, but never leave the center of the room.

5. The boss is always lead by the Main tank in a staight line, the adds always spawn at his ass end, this way the off tanks know at 60 sec where the adds will spawn before they spawn.

Just my observations from multiple people downing this boss.
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