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 More on August 13th Update (Updated)

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Kyoke



Posts : 20
Join date : 2008-07-04
Location : SoCal

PostSubject: More on August 13th Update (Updated)   Thu Aug 07, 2008 5:29 pm

**Reminder : These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* Cash has been removed from the levelup NPCs.
* Fixed a case when the game stopped running after restoring from minimized state.
* Some assertion failure, memory leak, and crash causes were addressed.
* Black Castle: Player zoning rotation from Khopshef Province has been fixed.
* Voiceovers should no longer continue to play when you zone into another playfield.
* Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
* Typing /channelname followed by a space and no other text in chat will no longer crash the client.
* You will not be charged for resetting your skills unless the skill value is >= 150
* Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
* Fixed an issue where single player playfields would not reset.
* The'Out Of Disk Space' error should be fixed.
* Falling very large distances will no longer make you end up standing in mid-air.
* Tortage: Fixed lighting in the Thirsty Dog Inn.


COMBAT
* Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
* Melee pets will now do splash damage.
* Knockback should have a proper animation again.
* Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
* You should no longer be able to damage or heal dead targets with spells or combos.
* Fixed a cause of sliding during combat.
* Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
* You can no longer de-apprentice while in combat.


CLASSES
Soldier (General)
* Spell damage will now properly trigger Cunning Deflection.

Priest of Mitra
* Armor of Faith will no longer be removed by Hand of Mitra.

Ranger
* Immolation should work more consistently.


GUI
* The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
* Hide my helmet/cloak options should work again.
* Improved GUI Modifications to support the new PvP Consequence System.
* Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
* The PVP XP bar can be toggled on and off. (Interface -> HUD)
* Floating healing numbers over the character's head are back.
* Fixed weird messages when teleporting in the massive PvP playfields.
* The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
* Players can now use /<channelname> to talk to different channels.
* Items will no longer show +0.0 to any stats.
* A cause of flickering icons has been corrected.
* Fixed an issue with building model requirements failing when the models were stacked in your inventory.
* Crafted items will now display the "created by" name. (NOTE : This is a work in progress)


NPCS
* Khopshef Province: Hamadi should now patrol correctly at all times.
* Khopshef Province: Hidden Bandits will now dual wield.
* Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
* Some bosses were using combos they weren't supposed to. This has been fixed.


PVP / MASSIVE PVP
Massive PVP
* Siege Weapons should no longer fail to initialize properly.
* Ballista NPCs should always spawn when the city becomes vulnerable.
* Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
* Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
* Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
* Massive PvP city NPCs should only be usable by the owners of the city.
* Defending players in a siege will no longer get points for character kills.
* Time left in the siege battle before it ends will now display correctly in Score window.
* If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
* Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.

PVP
* No PvP XP will be awarded for killing characters below level 10.
* Characters will not gain any PvP XP before they are level 10.
* Characters may achieve PvP level 5 (the second stage of PvP progression where you can lose PvP XP) at lower levels, but may not progress further until they are at least level 40.
* Trading with NPCs is no longer possible if you're a criminal.
* Trading with a criminal will inform you of the consequences and prompt you to confirm to continue.
* PvP XP updates on your gui should be more prompt and consistent.
* Grouping with a murderer in a minigame should no longer flag you as a criminal.


QUESTS
* Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
* Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
* Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
* Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
* Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.

======================================================================================
EDIT:

CATACOMBS
* Mobs should no longer lose interest in you and reset randomly.
* The corpse of Jan Vermis will no longer teleport after he is dead.
* Destroying an urn will now make any affected NPCs hate you.
* All urns will now damage mobs.
* The Iron Bars should no longer reset after a party wipe.
* Aturballon - Flame of Acheron is no longer linked to lesser mobs.
* Demonic Concubine will no longer go invisible at times.
* Egg sacs will no longer protrude through areas they should not.
* The Stalker Queen will no longer despawn if your group wipes.


CLASSES
Conqueror
* Renamed Auras & Battle Crys, and included level up info in descriptions.


NPC
* Traders in Conarch Village and elsewhere should always be available for use.


Destiny Quest
It's no longer possible to attack other players in the House of Kalanthes.


Items

Savant's Ancient Scripts has received a visual.
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