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 Update Notes Patch 2.28 (massive guardian nerf)

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Coronah



Posts : 13
Join date : 2008-08-27
Age : 30
Location : Santa Cruz, CA

PostSubject: Update Notes Patch 2.28 (massive guardian nerf)   Wed Sep 10, 2008 11:37 pm

Preliminary Patch Notes for September 16th (Patch 2.0)
**These notes do not necessarily reflect the final version that will be deployed on Live**
You can see the changes done in Patch 2.0, the changes for Patch 2.13, Patch 2.17,
Patch 2.20, Patch 2.21, Patch 2.23, and Patch 2.23.

COMBAT
* The issue with combat damage being delayed or lagged behind the animation has been corrected.
* Some changes have been made to the Charge ability. All Charge attacks now apply a combo attack to the target when you arrive and no longer increase your Damage Multiplier.
* Guardian feat Stunning Charge now requires 1H+Shield equipped to execute.
* Guardian feat ability Impale now requires a Pole Arm equipped to execute.
* Herald of Xotli ability Hellstep now requires a 2H weapon equipped to execute.
* Assassin feat ability From the Darkness' charge combo attack now has 100% crit chance.
* Barbarian feat ability Finishing Blow now has a charge combo attack for bonus damage. Investing feat points improves the damage of the attack.
* Rogue General feat ability Ambush will hit for bonus damage against non-minions once more.
* Bear Shaman feat ability Ursine Rush now has a charge combo attack for bonus damage in addition to the bleed effect. The feat has been updated to improve both the combo and the bleed with further points spent.
* Herald of Xotli Hellstep ability now has a charge combo attack for bonus damage in addition to the burning effect.
* Guardian feat ability Impale now has a charge combo attack for bonus damage in addition to the bleed effect.
* Guardian feat Momentum has been updated to modify the charge combo attack damage.

-KNOWN ISSUES WITH THIS-
* Charges can be performed while unarmed, but will hit for no damage. This will be fixed in a future update.


GENERAL
* Fixed the cause of a server crash.
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